Doing a lot of 3D rendering, I can usually tell when an image is using texture maps, and I can always see the faked shadows. A few 3D animations - particularly commercials - have poor shadows.
This time around, in trying to judge whether these images were photos or renderings, they may not have manipulated actual photos, but they set the scenes up, such that they obscured the usual signs that would distinguish one from the other.
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